Rainsttorm

    Flame Control

    Wednesday, July 23, 2008, 04:17 PM [Spells]

    FIRE SPELLS: FLAME CONTROL

    One of the most basic spells of the Fire Element, Flame Control serves to bring the caster or the target into a state of greater affinity towards the element of Fire. This opens the pathway for more potent magical effects to take root. This is one of the first spells learned by a Fire Mage, and, as such, can naturally be performed on a whim once the caster has mastered it. Flame Control is merely a gateway to the many series of other spells depending on what the caster hopes to accomplish: absorb the Fire, destroy the Fire, make the Fire grow. The possibilities are literally endless, all depending on what the caster's intentions are.

    Flame Control over all has one real intention and that is to give the caster control over any certain amount of Fire cár'áll that he wishes, making this spell's power endless and immense if done by a skilled enough mage with enough cár'áll available to him.

    Spell Effect. Flame Control ultimately produces a very simplistic effect. It simply embraces the very nature of Sphere 1, causing the element of Fire to become more dominant within a target. Fire ounía are intensified, and the target takes on more properties of the element of Fire, such as growing warmer to the touch, perhaps taking more aggressive qualities, and so on.

    At higher levels, around II or III, the mage can use this ability on a global level, increasing temperature and the traits of Fire in the area around him. As the spell has often become ingrained by these levels, this effect almost certainly forms around a Fire Mage when they begin casting their spells-the air grows warmer, perhaps even slightly blurred, and so on, aiding in the casting of complex spells by making the Fire ounía more prominent and thus easier to focus on.

    Some magi keep this effect around them at all times, though this is often disturbing to the people around them. Return to the top

    Casting Procedure. The mage focuses on the Fire ounía in a target, which can be himself, another person, or even a global area at higher levels. Once focus has been attained, the mage concentrates on increasing the intensity of the Fire ounía, bringing them to the forefront beyond any other element. In general, the Fire Mage does not necessarily draw on any single property of Fire, as that would complicate the spell beyond what a learning student is able to manage.

    Focus must be maintained to keep the effect lingering, but this focus is fairly light and most level II and above magi can maintain it on instinct. By level III or IV, Fire Magi are often able to cast this spell by a simple fleeting thought. Return to the top

    Magical Formula. Not defined yet. Return to the top

    Target. The target may be any object the caster wishes. At first training, usually only a single target is concentrated on, but once the mage becomes more familiar with the spell, multiple targets or even everything in a local area can be affected. Return to the top

    Reagents. Any object that generates a natural warmth aid with this spell. Torches, naturally warm areas, burning stones, and similar materials are most often utilized. Return to the top

    Spell Class. Sphere I, Pyrification (Physical Representation of the Fire School). Return to the top

    Range. At first level, touch is required. As level increases, the range, obviously, also increases, generally several peds at level II, and up to a dash or two at the most advanced levels. Return to the top

    Casting Time. Anywhere from a half-minute or minute at first level, and quickly increasing to only blinks as the student advances. Return to the top

    Duration. As long as the mage focuses. Only light concentration is needed, and many learned magi of levels III or IV and higher can keep this up indefinitely on basic sub-conscious instinct. Return to the top

    Counter Measures/Enhancing Measures. Naturally warm areas will obviously enhance this spell, as will multiple Fire Magi concentrating on performing the effect at once.

    Similar spells exist from the other elements, so the natural countermeasure is obviously a competing ability from other magi, such as Area of Frost from the Water school. One of the more important aspects of a mage duel is controlling the field of battle - the one who can win control of the environment by making their element dominant is often at a great advantage. Return to the top

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    some elemental spells

    Wednesday, July 23, 2008, 04:13 PM [Spells]

    The best part of these spells is that they require no supplies. You only have to walk outside, raise your hands towards the sky and say things aloud. For that reason, you should probably choose a secluded area so that crowds of people don't gather to look at the crazy person yelling at the clouds.


    Bring Rain

    Stand outside, lift your ..."adlinkMouseOut(event,this,1);" onclick="adlinkMouseClick(event,this,1);" onmouseover="adlinkMouseOver(event,this,1);" id="KonaLink1" oncontextmenu="return false;">palms toward the sky and say aloud:

    The ancient Gods and Goddesses,
    I invoke thee.
    The water from the sky,
    Let it be.
    I command you now,
    To you all.
    Listen to my desires
    And let rain fall!

    Prevent the Rain

    When the sky begins to get cloudy and dark, walk outside and lift your hands towards the sky. Say the following aloud:

    Gods and Goddesses of power,
    Gods and Goddesses of might.
    I bid thee now,
    Stop this plight.
    Stop this rain-
    We do not need more.
    Let it fall nevermore.

    The rain will move on to another location before it falls.

    Snow Day Spell (call for a good deal of snow)

    Magic can't make it snow in the middle of the summer. It can't supercede the laws of nature. But if the weather is already cold but not enough snow has fallen to get you a day off of work or school, stand outside, palms to the sky and chant the following three times:

    Work thy will, ..."adlinkMouseOut(event,this,2);" onclick="adlinkMouseClick(event,this,2);" onmouseover="adlinkMouseOver(event,this,2);" id="KonaLink2" oncontextmenu="return false;">Goddess Hecate,
    I am calling upon thee
    To let the snow fall
    In piles so tall.
    Snowed in shall I be,
    Bring this to me.

    Create a Breeze

    Stand outside, raise your hands to the sky and chant the following aloud:

    The Gods and Goddesses of the sky,
    I call upon the elements of the air
    To bring the winds and blow in here
    So it may be.

    Bring on the Sun

    Stand outside, raise your hands to the sky and chant the following aloud:

    Goddess Sol, bless and decree
    Allow the sun to shine on me.
    I call on the element of the sun
    So that I may leave and have some fun.

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